辐射4废土流浪者mod是高手玩家在N网发布的一款辐射4强化扩展,修改了大量的游戏设定,新增了很多内容和角色,让辐射4游戏变得更加真实,更有挑战性。
mod内容:
RadStorm damage raised to 100/150/200 (100 in normal difficulty, 150 in hard and 200 in nightmare mode)
辐射伤害提高到100/150/200(100在普通模式,150困难模式,200生存模式)
Radiation pools and areas have had the Rad damage effect greatly increased.
有辐射的地区(水池、辐射桶等),伤害量大量增加。
All Explosions have a wider radius and deal more damage.
所有爆炸物范围更广、伤害更大。
Damage dealt to the player by npcs and damage dealt by the player have both been multiplied the higher the difficulty version you play, the more damage dealt and received.
难度越高伤害越大。这里指的是剩数,具体多少倍得用fosedit看。反正跑就是了。
All consumable items have had their positive effectiveness (health, AP and buffs) nerfed by 50%
所有辅助品正面影响,比如药品,治疗针等等效果减少50%
All consumables have had their negative effectiveness (Addiction and radiation gain) increased by 50%
所有辅助品负面影响,比如辐射量、成瘾性效果增加50%
Fall Damage Increased
跌落伤害加强。(作为狙击流的我以后楼层跳跃要小心了。)
Limb Regen Decreased.
肢体伤残恢复能力下降
Chance of Legendary Enemy NPC's spawning dramatically increased in all areas. (higher difficulty mod level, the more likely a legendary will spawn)
传奇敌人的出现机率增加,根据不同难度增加不同的产生机率。(不知道普通npc有没有增加,有待测试)
Enemy level health bonus upgraded from 5 to 11.
敌人的HP(血量)从5提升到11。
Ammunition level list - Ammunition is now scarce.
弹药等级列表(实在不理解这个等级列表是什么玩意) - 弹药更稀少(估计跟FWE一样更难找到弹药)
Stimpak & Chem level list -Life saving meds now scarce.
更稀少的化学用品,应该指的是治疗针之类的东西。(基本就fwe了,我喜欢)
All health regen items now take far longer to kick in, so health doesn't instantly slide back up when using a stimpak, it will take about 30 seconds to kick in.
这里指的是恢复的时间更长,比如给自己插了一针治疗针,原版是马上慢慢回复血量,这里会变得更慢。
Made Combat AI more Aggresive. Ranged NPC are likely to flank more often and are relentless.
NPC的战斗AI更强大,攻击更积极,远程的敌人会更多的侧面狙击。(这里我顺便说一下,在N网还有一个专门为敌人AI做的MOd,敌人懂得跑路和迂回包括侧位攻击。因为我实在理解不了那些专业因为就没转,有哪位大神厉害的帮忙装一下。)
Survival debuff regen set from 10 to 15
这里不知道是不是指AP?谁明白的给修正一下。(某种回复能力减少的意思)
Reduced all mission experience points dramatically (Harder mode you play, the less xp you gain)
大幅度降低任务所得经验值,根据难度不同降低幅度。(这个好,可以省下我几个独立MOD,我自己设置的是任务经验减少50%)
Reduced player carryweight and carryweight multipliers by 60%
减少负重量60%,这里不知道有没有包括每一点力量所得的负重点数,有待测试。
Nerfed companions so they are not "Mules", they have half the stamina, less health offset and less starting health.
消弱了同伴,这里指的可能是平时用狗肉去引怪,然后你偷袭,这里可能然它死得更快些。不理解,有谁懂得修正。
Split the mod up and managed to make a .esm master file.(把一些内容分开成为几个文件。)
Boston Wanderer.esm (Main file) 波士顿流浪者 (主文件) - 这里在辐射3应该叫废土流浪者,现在改成波士顿了,我去。
Boston Wanderer - Normal Difficulty.esp 正常难度
Boston Wanderer - Hard Difficulty.esp 困难难度
Boston Wanderer - Nightmare Difficulty.esp 噩梦难度
Boston Wanderer - Combat Perks.esp 战斗类PERKS,战斗类技能。(这个文件增加了什么类型的技能有待测试。)
Radstorms, damage dealt to and from player and XP have been placed into the normal, hard and nightmare esps. You do less damage and take less damage (but it is still difficult) the easier the mode you play. You also earn more xp (still less than vanilla) the easier the mode you play.
难度越高你收到的伤害会得到的经验值越少等,但不管选择什么难度都比原版更少。
Edited weapon related perks all of them share the same attributes to the following: (这里指的应该是武器的解锁和技能PERKS的内容。)
Level 1: Unlocked for purchase at level 10. Deal 10% extra Damage (等级1:解锁或可以购买10级,增加10%的额外伤害。)
Level 2: Unlocked for purchase at level 20: Deal 20% more Damage. (等级2:解锁或可以购买20级,增加20%的额外伤害。)
Level 3: Unlocked for purchase at level 30. Deal 30% more Damage. (等级3:解锁或可以购买30级,增加30%的额外伤害。)
Level 4: Unlocked for purchase at level 40. Deal 40% more Damage. (等级4:解锁或可以购买40级,增加40%的额外伤害。)
Level 5: Unlocked for purchase at level 50. Deal 50% more Damage. (等级5:解锁或可以购买50级,增加50%的额外伤害。)
试玩心得:
1、首先我把V模式的快捷键搞掉。
2、然后把我推荐的那几个mod一起装上。(不包括自虐那两个,你要喜欢可是试试,秒死。)
3、修改ini文件所有NPC可杀。
4、出避难所用代码把所有主线任务完成。
5、打开tmm 1,然后眯眼随便找一个点传送。
6、然后为了生存,见谁杀谁。为了水,为了治疗针等等。
加上这个Mod,就差每天生活需求(睡觉、吃饭、残疾找医生才能治愈等)和新武器了。
安装方法:
解压后用NMM工具打开安装即可,因为安装的时候有可选项目,最好使用NMM工具安装。