侵略行为更新到了V594版的内容,更新内容中依旧修复了很多的BUG,下面小编就来给大家介绍一下侵略行为正式版v.594更新内容一览,希望能帮助各位玩家!
内容一览:
v.594补丁修正内容:
BUG FIXES:
Fixing a bug related to refinery & turret's production ghosts being moved around
修复矿厂、炮塔被摧毁后仍然能看到的问题
Fixing some save crashs occurring in mission "Fall of Olympus"
修复奥林普斯的坠落任务中的存档错误
Fixing some transported units icons
修复运输单位图标
Fixing some bugs where buildings' lights did not appear in night missions
修复夜战任务中建筑的灯光没有显示
Fixing the "time spent ingame" calculation in the stats.
修复统计中游戏时间的计算
Fixing faction selection in ranked games
修复排名赛中的阵营选择
Fixing the Scorpio’s smoke salvoes
修正蝎子坦克的烟幕弹齐射
Fixing the superweapon & anti-superweapon buildings’ ammunitions display
修复超武和反超武建筑的弹药显示
Fixing the display of planes’ optical camouflage.
修正飞机的光学迷彩显示
Fixing a bug preventing Tigre, Feneck & Spectre to spot camouflaged buildings, even when upgraded to reveal stealth units.
修正阻止虎式武直、幽灵坦克无法探测隐形建筑的问题
MISC.:
Delta’s stealth detection’s FX is not displayed anymore when the unit is in a city block.
三角洲在城区中时,隐形侦测不显示
AI improvement: it will react faster and better to a direct threat to its base.
改善AI,基地受威胁时反应迅速
"Sell" hotkey can now be rebinded
可重新设定卖东西的键
New hints give a better explanation of how to transfer ressources in mission "The American Civil War"
美国内战任务中增加获得资源的提示
Localization change: adding more clues about the secret objectives in the Achievements' description.
在成就中增加了隐藏任务的提示
Removing the 10 & 15mn time limit options (leftover from Wargame which had no place in AoA).
取消了10和15分钟的时间限制选项
BALANCE:
GENERIC :
Sold harvesters & constructors can no longer enter transport units.
矿车和建造车不再能进入运输单位。
Except for Antey & Patriot, anti-aircraft missiles don't have an area-of-effect on choppers anymore.
除了安泰和爱国者,防空导弹不再有面杀伤效果
Repair vehicles (BREM & Hercules) can't heal one another anymore, but instead regenerate automatically.
修理车不再能相互治疗,但可自动恢复生命值
CARTEL
Otomatic's hit points decreased from 22 to 20.
奥图防空车生命值从22降低到20
SuperHind's AT missile's damage decreased from 8 to 6.
雌鹿导弹杀伤从8降低到6
BREM-80U's acceleration (not top speed) improved.
修理车起步速度提高。
Jackal's acceleration (not top speed) & deceleration improved.
豺狼狙击手起步速度和减速速度提高。
AMOS' regular ordnances' damage on buildings increased by 15%.
迫击炮车对建筑杀伤力提高15%
AMOS' Stryx shells' damage on vehicles decreased.
Amos迫击炮车stryx炮弹对车辆杀伤力减低。
AMOS' reload time between salvos decreased from 16 to 12s.
迫击炮车齐射之间的装弹时间从16秒降低到12秒
Stryx Shell research now costs an additional 250 RE (it only required alu until now).
Stryx炮弹升级需要额外的250稀土(目前只需要铝)
X-32's damage on vehicles increased.
X32对车辆杀伤力减少。
Repair Center's price increased from 1.500 to 2.000$.
修理中心价格从石油1500上升到2000
CHIMERE:
Increasing slightly the placement range of some buildings to standardize them and give a bit more flexibility to base building.
增加建筑的建造间距
Sentinel turrets' range of placement increased from 14 to 18 squares.
炮塔建造的位置从14格升到18格
Sentinel turrets’ price decreased from 750 to 700$ alu.
炮塔价格从750铝下降到700铝
SAS’ production time decreased 26 to 22s.
狙击手生产时间从26秒降低到22秒
SAS now have the ability to fire at helicopters with regular rounds, even after being upgraded to DU ones.
狙击手现在可以攻击直升机。
Puma’s anti-helicopter damage increased from 0.5 to 075.
美洲狮对直升机杀伤力从0.5提高到0.75
Puma’s about-face time reduced.
美洲狮转向时间减少
Pantsir’s price decreased from 1.800 to 1.700$.
铠甲防空车价格从1800减少到1700
Tigre’s production time decreased from 42 to 30s.
虎式直升机生产时间从42秒减少到30秒
Terminator’s speed increased by 10%.
终结者速度提高10%
Recon UGV is now considered a vehicle instead of an infantry unit. It can be repaired by the Repair Outpost, but not by Nanohealing anymore.
无人车现在变成载具单位,可以用修理站附近修理,不能使用纳米治疗。
US :
Hercules’ acceleration (not top speed) improved.大力神起步速度提高
Guardian’s hit points increased from 20 to 25.护卫者武直生命值从20提高到25