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我的世界1.8杀戮之名mod

v1.2.3 绿色版
  • 我的世界1.8杀戮之名modv1.2.3 绿色版
  • 软件大小:22KB
  • 更新时间:2016-01-27 11:01
  • 软件语言:中文
  • 软件厂商:
  • 软件类别:国产软件 / 免费软件 / 游戏其他
  • 软件等级:3级
  • 应用平台:WinAll, WinXP, Win7
  • 官方网站:http://www.cr173.com
  • 应用备案:
好评:50%
坏评:50%

装机必备软件

软件介绍

我的世界1.8杀戮之名mod为玩家新增了很多牛逼哄哄的武器,而且都有叠加的buff,让人爽歪歪。

MOD简述:

所有的原版工具武器(斧/镐/锄/铲/剑/弓)在命名为特定名字后可以在斩杀怪物后叠加buff(伤害吸收/速度/力量)

默认特定名字包括(可添加)

        dwarven runeblade

        holy blade

        light bringer

        dwarven shovel

        tomb maker

        staff of defile

        excaliju(咖喱棒?)

简而言之,你会越打越强,根本停不下来。

顺带一提怪物也可以拥有杀戮之名(教练!有人开挂呃……double kill)


提示:config可配置其他武器、buff强度、特定名称、是否开启怪物的杀戮模式(默认关闭)

定制特性:

# Configuration file


proc {

    # This is whether or not you see the absorption buff particles when you get a proc. [default: true]

    B:AbsorptionAmbient=true

当你进入杀戮状态是否显示伤害吸收的粒子效果


    # This is how powerful your absorption buff is when you get a proc. Setting this to 0 will disable this effect. [range: 0 ~ 255, default: 5]

    I:AbsorptionAmplifer=5

当你杀了一个敌人后获得多强的伤害吸收效果


    # This is how long your absorption buff lasts when get a you proc. [range: 1 ~ 1200, default: 8]

    I:AbsorptionDuration=8

当你杀了一个敌人后获得多长时间的伤害吸收效果


    # The name of the particle to render when the player gets a proc. A list of particles can be found at http://minecraft.gamepedia.com/Particles [default: happyVillager]

    S:ProcParticleName=happyVillager

当你杀了一个敌人后周围出现什么样的粒子效果(默认是村民搅基粒子)


    # How many particles are spawn when someone gets a proc. This is a client sided configuration, Decreasing this may increase fps. [range: 12 ~ 512, default: 32]

    I:ProcParticleSize=32

当你杀了一个敌人后粒子效果的尺寸


    # Setting this to false will disable the proc sound when a player gets a proc from killing a monster. [default: true]

    B:ProcSoundEnabled=true

当你杀了一个敌人后是否播放特定音效


    # The name of the sound which plays when a player gets a proc from killing a entity. A list of sounds can be found at http://minecraft.gamepedia.com/Sounds.json under sound event column. [default: mob.wither.hurt]

    S:ProcSoundName=mob.wither.hurt

特定音效名称(默认为凋零受伤的声音)


    # The pitch of the sound being played when a player gets a proc from killing a entity. [range: 0.1 ~ 2.0, default: 0.1]

    S:ProcSoundPitch=0.1

特定音效的音高……作者你在搞什么


    # This is how loud the proc sound will be played when a player gets a proc from killing a entity. [range: 0.1 ~ 2.0, default: 1.0]

    S:ProcSoundVolume=1.0

特定音效的音量


以下是速度与力量buff相关设定,可以与上面伤害吸收配置类推

    # This is whether or not you see the speed buff particles when you get a proc. [default: true]

    B:SpeedAmbient=true


    # This is how powerful your speed buff is when you get a proc. Setting this to 0 will disable this effect. [range: 0 ~ 255, default: 2]

    I:SpeedAmplifer=2


    # This is how long your speed buff lasts when get a you proc. [range: 1 ~ 1200, default: 3]

    I:SpeedDuration=3


    # This is whether or not you see the strength buff particles when you get a proc. [default: true]

    B:StrengthAmbient=true


    # This is how powerful your strength buff is when you get a proc. [range: 10 ~ 255, default: 10]

    I:StrengthAmplifier=10


    # This is how long your strength buff lasts when get a you proc. [range: 1 ~ 1200, default: 3]

    I:StrengthDuration=3

}



restrictions {

    # If this setting is set to true it will allow any item to produce a proc even if its not named. [default: false]

    B:AllowAnyItemNameToProc=false

不需要命名的(所有物品)在杀死了敌人后,都可进入杀戮模式


    # If this setting is set fo true it will allow any item to produce a proc even if its not a tool or weapon. [default: false]

    B:AllowAnyItemToProc=false

工具武器以外的物品命名为特定名称也可进入杀戮模式



    # Setting this to false will disable the ability to obtain procs by using ranged weapons such as bows while using the quick switch to sword technique. [default: true]

    B:AllowBowProc=true

是否允许弓进入杀戮模式


    # Setting this to false will disable the ability to kill entities using ranged weapons such as a bow while using the quick switch to sword technique. [default: true]

    B:AllowReverseBowProc=true

弓与近战武器的杀戮模式是否互通


    # Setting this to true will allow mobs to proc if they have a weapon that can. [default: false]

    B:CanMobsProc=false

怪物是否可以进入杀戮模式(教练!有人开挂呃……double kill)


    # The state at which players can proc other players. true to enable, false to disable. [default: false]

    B:PlayerVsPlayerProc=false

PVP…………


}



types {

    # A list of item names that can produce a proc. [default: [dwarven runeblade], [holy blade], [light bringer], [dwarven shovel], [tomb maker], [staff of defile], [excaliju]]

可以进入杀戮模式的特定名称修改(支持中文。修改这一项后必须另存为——编码格式:UTF-8)

    S:names <

        dwarven runeblade

        holy blade

        light bringer

        dwarven shovel

        tomb maker

        staff of defile

        excaliju

     >


    # A list of items that can produce a proc. [default: [item.sworddiamond], [item.swordgold], [item.swordiron], [item.swordstone], [item.swordwood], [item.pickaxediamond], [item.pickaxegold], [item.pickaxeiron], [item.pickaxestone], [item.pickaxewood], [item.hatchetdiamond], [item.hatchetgold], [item.hatchetiron], [item.hatchetstone], [item.hatchetwood], [item.shoveldiamond], [item.shovelgold], [item.shoveliron], [item.shovelstone], [item.shovelwood], [item.hoediamond], [item.hoegold], [item.hoeiron], [item.hoestone], [item.hoewood]]

    S:weapons <

可以进入杀戮模式的工具/武器

        item.sworddiamond

        item.swordgold

        item.swordiron

        item.swordstone

        item.swordwood

        item.pickaxediamond

        item.pickaxegold

        item.pickaxeiron

        item.pickaxestone

        item.pickaxewood

        item.hatchetdiamond

        item.hatchetgold

        item.hatchetiron

        item.hatchetstone

        item.hatchetwood

        item.shoveldiamond

        item.shovelgold

        item.shoveliron

        item.shovelstone

        item.shovelwood

        item.hoediamond

        item.hoegold

        item.hoeiron

        item.hoestone

        item.hoewood

     >

}

安装方法:

拖入mods文件夹(需要API支持) 

软件截图

我的世界1.8杀戮之名mod v1.2.3 绿色版

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