蝙蝠侠:阿卡姆骑士也翻译成“蝙蝠侠:阿甘骑士”,是一款黑暗风格气息的动作游戏,因为有同名漫画电影作品,所以吸引了无数粉丝拥趸!今天小编为大家分享steam上某大神玩家的心得,希望能改善卡顿的问题!
蝙蝠侠:阿卡姆骑士提升帧数:
Kaldaien分享他修改质感设定的心得,目测很多玩家目前回报都说提升了原有帧数与让帧数更稳定. 也有玩家回报玩超过一小时后会有问题.
If you uncapped your framerate in this game and then noticed texture quality seem to dip significantly, here's why.
如果你解锁了游戏的帧数然后发现质感的素质明显下降, 这就是原因.
The resource manager in this game uses a hysteresis to determine which textures to load/unload and when. This particular feature was tuned for a constant 30 FPS, and behaves really quirky when you go beyond that.
这游戏的资源管理者使用滞后方式来决定何时与哪个材质该装上/卸下. 这功能是以30帧数来调整的, 当你超出这帧数的时候它的反应会变得吊诡.
I have found texture level of detail streaming to be much more reliable at 60 FPS using the following in BmEngine.ini:
我发现使用以下在BmEngine.ini的设定能使质感播放地更稳当.
[TextureStreaming]
MinTextureResidentMipCount=7
PoolSize=768
MemoryMargin=128
MemoryLoss=0
HysteresisLimit=30
...
MinRequestedMipsToConsider=9
MinTimeToGuaranteeMinMipCount=5
MaxTimeToGuaranteeMinMipCount=12
...
UseTextureFileCache=False
MinEvictSize=9
bAllowSwitchingStreamingSystem=True
Incidentally, to properly smooth out 60 FPS for a much more playable experience (believe me you want this, it's almost impossible to sustain 60 FPS exactly), tweak the following (also in BmEngine.ini)
顺便说上一句, 为了正确地理顺60帧数以达到更好的游戏体验 (请相信我你会想要这个的, 维持60FPS近乎是不可能的), 修正以下(还有在BmEngine.ini)
[Engine.Engine]
...
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=58
MaxSmoothedFrameRate=62
FrameRateLimitingSetting=8
[Engine.Client]
MinDesiredFrameRate=60.000000
In BmSystemSettings.ini, these settings are necessary to uncap 30 FPS:
在BmSystemSettings.ini, 这些设定是解锁30帧数的关键:
[SystemSettings]
...
MaxFPS=60.000000 ; was 30.0
(原来是30.0)
...
Let's increase texture quality about as much as we can (some textures the game stores, but not all are 2048x2048 and greater, so we can't switch to 2Kx2K textures unfortunately -- perhaps a later high quality texture pack DLC is intended?)
Below are all quality tweaks, don't do them if you're not swimming in untapped GPU power.
[SystemSettings]
MaxAnisotropy=16
TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=-2,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=-1,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
看有没有N卡的用户想要尝试一下...记得修改前先做一个备份!