自从暗黑系列确定了以“词缀+物品名称”的方法来命名物品并确定其属性的方法以后,后来的ARPG也基本上都是照搬了这一系统。不过因为各个游戏中的数值作用不太一样,因此词缀以及对应作用自然也不一样,下面本文就为大家列出了《圣域2》中的大部分魔法物品的词缀。由于物品属性数量很多,肯定会有所遗漏,如果有解释错误请指正.
一般属性(灰、白、蓝、黄属性)
A-C
"Attribute Name" +X |
所示属性+X(共6种Attribute) |
"Combat Art" +X |
所示CA级别+X(共90种CA) |
"Skill Name" +X |
所示技能+X(共67种skill) |
Absorption warding energy(opponent) -X% |
敌方的护盾能量-X% |
All Skills +X |
所有技能+X |
Aspect: "Name" +X |
所示派系的CA级别+X |
Attack Speed +X% |
攻击速度+X% |
Attack Value +X |
命中值+X |
Block Chance: Close Combat +X% |
格挡近战攻击的几率+X% |
Block Chance: Combat Arts +X% |
格挡CA的几率+X% |
Block Chance: Knock back +X% |
格挡击退的几率+X% |
Block Chance: Projectiles +X% |
格挡发射物(远程攻击,部分法术可能也算,待测)的几率+X% |
Block Chance: Root +X% |
格挡定身效果的几率+X% |
Casting Speed +X% |
CA施展速度+X%(WIKI:多个此种属性不累加,仅取最大值) |
Combat Art range +X% |
CA射程+X% |
Chance for critical hits +X% |
致命一击几率+X% |
Chance for Double Hit +X% |
增加一次额外攻击机会的几率+X% |
Chance for secondary damage effect +X% |
触发附加效果(虚弱、燃烧、冰冻、中毒)的几率+X% |
Chance to banish undead +X% |
使亡灵不能复合(或同时有对亡灵造成即死效果,待测)的几率+X%(参考44楼) |
Chance to disregard armor +X% |
攻击无视敌人护甲的几率+X% |
Chance to evade +X% |
躲闪几率+X% |
Chance to fear opponents away +X% |
使敌人逃跑的几率+X% |
Chance to find valuables +X% |
找到高级装备的几率+X% |
Chance to halve regeneration time +X% |
CA回复时间减半的几率+X% |
Chance to hit additional opponents +X% |
攻击时对一个额外目标造成伤害的几率+X% |
Chance to slow opponents by X% |
一定几率使敌人减速X% |
Chance to stun opponents +X% |
击晕敌人的几率+X% |
Chance to inflict open wounds +X% |
造成伤口(流血)的几率+X% |
Chance to inflict deep wounds +X% |
造成大伤口(暂时降低MaxHP)的几率+X% |
Chance to inflict serious wounds +X% |
造成重伤的几率+X%(暂时降低MaxHP?待证实) |
Chance to inflict deadly wounds +X% |
造成致命伤的几率+X%(降低MaxHP?待证实) |
Chance to knock back opponents +X% |
击退敌方的几率+X% |
Chance to pierce +X% |
远程攻击穿透敌人的几率+X% |
Chance to reflect: Close Combat +X% |
反弹近战攻击的几率+X% |
Chance to reflect: Combat Arts +X% |
反弹CA的几率+X% |
Chance to reflect: Projectiles +X% |
反弹发射物(远程攻击,部分法术可能也算,待测)的几率+X% |
Chance to reflect: Stun +X% |
反弹眩晕效果的几率+X% |
Chance to unseat opponent +X% |
将敌人打下坐骑的几率+X% |
Chance that opponents cannot evade attacks +X% |
敌人无法躲闪的几率+X% |
Combat Art Skills +X |
所有CA技能+X(技能分类见此帖) |
Combat Values +X |
命中值与防御值同时+X |
D-Z
Damage +X% |
伤害+X% |
Damage against Undead +X% |
对亡灵造成的伤害+X% |
Damage of enraged players +X% |
HP小于25%时造成的伤害+X% |
Defense Value +X |
防御值+X |
Defensive Skills +X |
所有防御技能+X(技能分类见此帖) |
Detrimental magic effects -X% |
有害魔法效果-X% |
Duration of potion effects +X% |
药剂持续时间+X% |
Experience per kill +X% |
杀怪获得的经验值+X% |
General Skills +X |
所有普通技能+X(技能分类见此帖) |
Hitpoint Regeneration +X/s |
生命回复速度+X/s |
Healing +X% |
生命值+X% |
Leech Life from opponents +X% |
生命偷取+X% |
Life Leeched per hit +X |
命中时偷取生命+X |
Light range +Xm |
照明范围+Xm |
Max. Hitpoints +X |
生命上限+X |
Neutralize damage over time X |
中和DOT伤害X |
Offensive Skills +X |
所有攻击技能+X(技能分类见此帖) |
Opponent's attack value -X% |
敌方命中值-X% |
Opponent's chance to evade -X% |
敌方躲闪几率-X% |
Opponent's chance to reflect melee damage -X% |
敌方反弹近战攻击几率-X% |
Opponent's defense value -X% |
敌方防御值-X% |
Opponent level for deathblow +X% |
对HP少于X%的敌人造成双倍伤害 |
Ranged Defense Value +X |
针对远程攻击的防御值+X |
Regeneration Penalty +/-X% |
CA回复时间+/-X% |
Regeneration Penalty from Buffs -X% |
因开启Buff而增加的CA回复时间-X% |
Regeneration Time -X% |
CA回复时间-X% |
Regeneration Time: "Aspect" -X% |
所示派系的CA级别回复时间-X% |
Regeneration per hit +Xs |
命中时CA回复时间减少Xs |
Run Speed +X% |
移动速度+X% |
Shield Regeneration +X% |
能量护盾充能速度+X% |
Speed |
速度(需要armor lore、sword lore等将其解锁后变为attack speed、casting speed等) |
Spell Intensity +X% |
法术强度+X% |
Spell Resistance +X% |
法术抗性+X% |
Selling Price +X% |
售价+X% |
Visibility Range +X% |
视野+X% |
特殊属性(金色属性)
Faster Increase of Survivial Bonus +X% 生存奖励增长速度+X%
伤害类型属性
注:下文中TYPE指伤害类型(物理、魔、火、冰、毒);type指伤害类型的附加效果(无、虚弱、燃烧、冰冻、中毒)
Armor: TYPE +X% |
针对TYPE的护甲值+X% |
Armor +X TYPE |
针对TYPE的护甲值+X |
Opponent's chance to type -X% |
被敌方造成type的几率-X% |
Chance for type +X% |
造成type的几率+X% |
Conversion Physical to TYPE +X% |
将物理伤害的X%转化为TYPE伤害 |
Damage: TYPE +X% |
TYPE伤害+X% |
Damage mitigation: TYPE +X% |
受到的TYPE伤害-X% |
Damage over time: TYPE -X% |
受到的TYPE型DOT伤害-X% |
Opponent's armor: TYPE -X% |
敌方TYPE护甲值-X% |