python小游戏dist是一个简单的python小鸟飞行小游戏,就是一直要把小鸟保持在中间区域往前飞就是,如果不管小鸟会往下掉的,撞在柱子就挂了,看懂了吧,又是个摸鱼神器(笑)。
游戏玩法
k,说正事,这个游戏是一只鸟。按空格向上飞,然后会往下落,如果碰到柱子就死了,就这么玩
游戏代码
python写的,这回源代码没丢,以下就是
import sys
import pygame
from pygame.color import THECOLORS as COLORS
def draw_background():
# white background
screen.fill(COLORS['lightblue'])
pygame.draw.rect(screen,COLORS['black'],(-100,902,3000,200),5)
def draw_tunnel():
for x in tunnel_list:
pygame.draw.rect(screen,COLORS['darkgreen'],(x,0,100,350),0)
pygame.draw.rect(screen,COLORS['darkgreen'],(x+100,550,100,350),0)
def draw_bird():
screen.blit(birdImg,[bird_x,bird_y])
def draw_context():
txt = font50.render('Count time: '+str(int(count_time))+' S',True,COLORS['black'])
x,y = 10,920
screen.blit(txt,(x,y))
def draw_pause():
s = pygame.Surface(SIZE, pygame.SRCALPHA)
s.fill((255,255,255,220))
screen.blit(s, (0,0))
txt = font120.render('PAUSE',True,COLORS['darkgray'])
x,y = 550,400
screen.blit(txt,(x,y))
def draw_dead():
s = pygame.Surface(SIZE, pygame.SRCALPHA)
s.fill((255,255,255,240))
screen.blit(s, (0,0))
txt = font120.render('YOU DEAD',True,COLORS['black'])
x,y = 450,400
screen.blit(txt,(x,y))
def rect_cover(rect1,rect2,up=True):
# bird
left_up1 = (rect1[0],rect1[1])
left_down1 = (rect1[0],left_up1[1]+rect1[3])
right_up1 = (left_up1[0]+rect1[2],rect1[1])
right_down1 = (left_up1[0]+rect1[2],left_up1[1]+rect1[3])
# tunnel
left_up2 = (rect2[0],rect2[1])
left_down2 = (rect2[0],left_up2[1]+rect2[3])
right_up2 = (left_up2[0]+rect2[2],rect2[1])
right_down2 = (left_up2[0]+rect2[2],left_up2[1]+rect2[3])
# check
if (left_up2[0]<=right_up1[0]<=right_up2[0]): # x,肯定是右侧线接触,因此判断bird的right即可
if up and (left_up2[1]<=right_up1[1]<=left_down2[1]):
return True
elif (not up) and (left_up2[1]<=right_down1[1]<=left_down2[1]):
return True
return False
def check_dead():
bird_rect = (bird_x,bird_y,70,70)
if bird_rect[1]+bird_rect[3]>900:
return True
for x in tunnel_list:
up_rect = (x,0,100,350)
down_rect = (x+100,550,100,350)
if rect_cover(bird_rect,up_rect) or rect_cover(bird_rect,down_rect,up=False):
return True
return False
if __name__ == "__main__":
# init pygame
pygame.init()
# contant
SIZE = [1500,1000]
font50 = pygame.font.SysFont('Times', 50)
font120 = pygame.font.SysFont('Times', 120)
G = 9.8*30 # g
JUMP_V = -300
# brid
birdPath = 'bird.png'
birdImg = pygame.image.load(birdPath)
# tunnel
tunnel_list = [100,600,1100,1600,2100]
# create screen 500*500
screen = pygame.display.set_mode(SIZE)
# variable parameter
bird_x,bird_y = 700,450
bird_v = 0
count_time = 0
# level
speed = 5
frame = 0.02
# main loop
running = True
pause = False
jump = False
dead = False
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
elif event.type == pygame.MOUSEBUTTONDOWN:
pause = not pause
elif event.type == pygame.KEYUP:
if chr(event.key) == ' ':
jump = True
# update data
if not pause and not dead:
count_time += frame
tunnel_list = [x-speed if x-speed>-200 else 2100 for x in tunnel_list ]
if not jump:
bird_v += G*frame
else:
bird_v = JUMP_V
jump = False
bird_y += frame*bird_v
# background
draw_background()
# tunnel
draw_tunnel()
# choose item
draw_bird()
# point
draw_context()
# pause
if not dead and pause:
draw_pause()
# dead
if dead:
draw_dead()
# flip
pygame.display.flip()
# pause 20ms
pygame.time.delay(int(frame*1000))
# check win or not
if check_dead():
#print('You dead, dumb ass!!!')
#break
dead = True
pygame.quit()
以下是那张鸟的图片,务必和程序放在同一目录(不然显示找不到资源)。如果想改,找张图片,名字改成bird.png就行了
还有鸟图片分辨率切记不要太高,不然地狱级难度
再补充一下,如果显示不全缩放跳出100%